Tarnus Harten

Today's Date Jul 2, 2022 - 9:05 pm

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April 2008



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 Apr 28, 2008 - 9:53 am

Title: It it still worth it?

I have been playing, helping develop this game for about 5 years. We created this game as a hobby, and we love to play. What we strive to create was a game where there was a great community spirit and a game where new players could play, learn and enjoy the game. A game that was so very balanced it was a fair for the large player as well as the smallest player.

However, recent events have really made me wonder if I even want to continue to do this. Out of our own pockets we pay for the hosting, we spend many hours developing ideas, balancing out solutions and trying to make a game that everyone enjoys. I take the time to play and work through solutions to help balance a game that can run away one way or the other. So when we make a change to fix a problem, instead of thinking "Wow, yeah that is a problem" I hear "The Programmers and Admins are cheaters" it makes me wonder why I do this. Maybe we should just shut down the server and the game development for a while and see if it matters to anyone. I know I would miss it, but I would get some real life work done.

Yes this is a rant. No, I won't shut it down.....Yet. But how about everyone think about how you can keep players from quiting. Maybe the players can be less of a bully and be constructive and willing to teach the smaller guy. That doesn't mean you pod them and then say ok now I will show you what to do. A community is only as good as the people in it. If all the people are bullies and thungs, the game will eventually die. It wont matter what we do to fix it. I only hope everyone starts thinking of what they can do to help make the game better and a place they will want to spend time in rather than how can I keep the low players down.


Posted Blog Comments

[Apr 28, 2008 - 11:07 am] Kwae Zar: You asked how do we retain people in this game?

It's time that AAT takes a page from the most successful online games in the industry.

PvP switch.

Now one can elect to not get blown up by "bullies".

If you flip on you PvP switch all prices are 25% lower. All profit made by planet and trading are 25% higher.

If you leave the PvP switch off. You enjoy the game as is now and only ever need to worry about being blown up by attacking PvE targets or static defenses that you blundered into.

Perhaps there can be a hard timer on the PvP switch once turned on? Once you flip the switch it must stay on for 3 or 5 days?  Furthermore, the top 10% of all the players in the game will ALWAYS be PvP?

I know that it has long been a heated discussion about just setting hard attack limits and the cries of despair from the PvP side of the house always triumph over the people that just want to enjoy a builder game in peace or wish to learn how this complicated game system even works; but it is high time that in order to attract and retrain newcommers to the game that PvP become optional!!

[Apr 28, 2008 - 3:27 pm] Valience: Mm... I think that'd be dumb.  Players shouldn't be able to just decide, "Nah, I don't feel like being attacked.  I think I'll turn off PvP."
[Apr 28, 2008 - 4:18 pm] Tarnus Harten: Val, I don't think ruling it out completely is smart.  Like KZ said other games have the option, why not AAT, maybe its something we look at and brainstorm over.  It would be like a training server.  I'm not sure how well you could integrate it in game and keep it fair.   But its worth discussing.
[Apr 28, 2008 - 7:57 pm] Valience: Yeah, I guess I'll agree with that.  It's worth a shot, but I'm skeptical.
[Apr 28, 2008 - 10:37 pm] Lucky Starr: New Players Join and are PvP inactive.... then everyone on the server will vote to activate them on the PvP... That way they will have a rite of passage into our community.... We could have Model Planets for them to examine... and have a duck shoot sector to practice brutality.... In the duck shoot sector you get sent to sol but with your original ship.....
[Apr 28, 2008 - 10:46 pm] Lucky Starr: Fed Space Tag: an ongoing game of tag inside of fed space.... You can build a planet inside of Fed Space but have to give it up when you go PvP
[Apr 29, 2008 - 8:46 am] Tarnus Harten: Lucky, now thats not a bad idea.  The non PvP player is protected and can wander around and learn.  

This issue is actually more inportant than the other arguments we are having in the forums.  I just hope players will stay while we can find solutions.  If I didnt love this game I wouldnt spend all my time in it

[Apr 29, 2008 - 3:50 pm] Kwae Zar: Agreed... using fed space as a "full scale" training ground would be a wonderful idea.

You can build in no more than 1 sector of fed space.

You can deploy mines, sd and all the rest but while in Fed Space but instead of killing the opponent the mines and sd will "escort" the other player out (if they get caught!).

Spies still work in Fed Space, however, no spies will ever jump to a ship, this allows players to see how they can be deployed and how they work. The spy however will NEVER convert a fed spaced PvE players planet to thier own.

Finally, ship to ship combat IS ALLOWED. However, the consequences are nothing more than a note: Player X simulated an attack on you and won!  

I think the above would cover letting players learn the ropes while in a non-threating environment.

[Apr 29, 2008 - 6:56 pm] DarkSoul: Thats definitely the most interesting idea i have heard come out of this game in years. It would change the way this game is played forever. The only thing similar that I heard in the past was the multiverse idea. Which may be worth bringing back up. Have different galaxies some PVE some PVP, let the players branch out as they become more skilled.
[Apr 29, 2008 - 7:32 pm] Tarnus Harten: Need to continue this discussion on KZs blog.